I am calling it a concept. I fleshed it out more than my last other ideas. I feel there is still some work to be done on the game interactivity but here we go.
GAME CONCEPT > TAG NAME> DANGERZONE > RHYTHM ACTION GAME
Brother and Sister Sazer and Elektra are very close but more than that they are some of the best dancers in the world. They compete in tournaments around the world either together or separately they destroy the competition. Think of them as the Venus and Serena of dancing.
Lately, the world of dance has been shaken with the attack of a new challenger code named Dangerzone. To everyone’s surprise Dangerzone is not human but a state of the art computer.
A backlit floor filled with top of the line sensors that can read the actions of the challenger before it.
Dangerzone challenges its opponent by the persons ability to keep up with their speed and timing.
Stepping on the correct backlit cube at the same time it is highlighted by “Danger” what they call the computer for short seemed easy to most. So many laughed at the challenge made by it’s creator Edward Ewald.
But “Danger” has been wiping out contenders left and right bringing a new fear to the dance arena. Sazer and Elektra are determined to take down this computer, they refuse to let a computer be the replacement for true human skill. They are both planning to take on “Danger” alone promising that at least one of them will be the victor.
YOU ARE IN CONTROL, YOU ARE SAZER, YOU ARE ELEKTRA, CAN YOU HANDLE DANGERZONE?
· Square shaped beams will come from top of screen, they will hit the floor inline with the backlit tile on the floor. You need to click the floor when these two objects collide.
· The beams will be dropping to the beat of the music so you need to be quick on your feet to get them all and get them in time.
· You miss the beat you lose live as Dangerzone isn’t called Danger for nothing. It gives you a shock to your body every time you miss decreasing your dancing ability, until you finally collapse.
· The more you hit perfectly in Dangerzone the more your combo racks up and you will gain power to your bonus state meter. When this bonus state meter is full you can choose when to activate it to double the score for every tile you hit perfectly.
No comments:
Post a Comment